SWURPG
Geonosian Picador — Humanoid stat-block portrait for the Star Wars Universe RPG, Threat Rating 2

Geonosian Picador

TR 2

Humanoid · Medium·Recommended levels: 2-4

AC
14(Chitin Exoskeleton (+2 natural armor) + DEX)
HP
32(5d8+10)
Speed
30 ft
Initiative
+5

Abilities

STR
12
+1
DEX
15
+2
CON
12
+1
INT
9
-1
WIS
12
+1
CHA
9
-1

Saves

  • DEX +5

Skills

  • Survival +4
  • Perception +4

Languages

  • Geonosian

Equipment

Static PikeShock Whip

Traits

Chitinous Carapace

The Geonosian's hard chitin exoskeleton grants a +2 bonus to AC (already included above) and, like all Geonosians, advantage on saving throws against radiation and irradiated environments — it never suffers radiation sickness.

Winged Flight

The picador has a flying speed of 30 feet, used to stay above the beasts it drives and out of their reach.

Beast Master

While a Beast ally is within 30 feet, the picador and that beast each have advantage on attack rolls against any creature that is within 5 feet of the other. When the picador hits a creature with a melee attack, one Beast ally within 30 feet can use its reaction to make one attack against that same creature.

Weapon Specialization

The picador has the Weapon Specialization ASI-alternative with its static pike: +1 to attack and damage rolls (already included in the Static Pike action).

Actions

Static PikeMelee Weapon Attack
To hit
+6
Range
5 ft
Target
one target
Hit
7 (1d8+3) energy and piercing damage
Shock WhipMelee Weapon Attack
To hit
+5
Range
10 ft
Target
one target
Hit
5 (1d6+2) bludgeoning damage
Goad the Beast

(Bonus Action) The picador cracks its whip toward a Beast ally within 30 feet. That beast immediately moves up to its speed toward a creature of the picador's choice and can make one attack against it.

Lore

In the Petranaki arena, the picadors are the beast-handlers — winged Geonosians who drive acklays, reeks, orrays, and worse into the killing ground and keep them pointed at the condemned. Armed with electrified static pikes and long shock-whips, they don't fight to kill so much as to steer: goading a monster into a charge, pulling a target into its path, and pulling back into the air before the beast turns on them. A picador alone is a modest threat; a picador with a rampaging arena beast on the end of its whip is a genuine crisis.

Beyond the arena, the same handlers manage the war-beasts and pack animals a hive fields in the open, making them the connective tissue between a Geonosian force and the monsters it brings to the fight.

In Play

The Picador is only as dangerous as the beast it's paired with — build the encounter around that pairing. Its Beast Master and Goad turn any creature stat block (an Acklay, a Reek, a Massiff pack) into a coordinated threat, granting the beast extra attacks and advantage while the picador stays airborne and safe. The counter is obvious and fun: kill or drive off the beast and the picador is suddenly a weak flyer with a stun-pike. Don't run one without a beast on the field.

Adventure Hooks

  1. Into the arena — The party is thrown onto the Petranaki sand, and the picadors on the walls begin loosing beasts. Surviving means dealing with the handlers as much as the monsters — cut the whip and the beast is just an animal, not a guided weapon.
  2. The thing on the leash — A Geonosian raiding party is driving a captured war-beast toward a settlement, a picador steering it the whole way. Stopping the raid means separating handler from beast before it reaches the walls.