SWURPG
Geonosian Picador — Humanoid stat-block portrait for the Star Wars Universe RPG, Threat Rating 2

Geonosian Picador

TR 2

Humanoid · Medium·Recommended levels: 2-4

AC
14(Chitin Exoskeleton (+2 natural armor) + DEX)
HP
32(5d8+10)
Speed
30 ft
Initiative
+5

Abilities

STR
12
+1
DEX
15
+2
CON
12
+1
INT
9
-1
WIS
12
+1
CHA
9
-1

Saves

  • DEX +5

Skills

  • Survival +4
  • Perception +4

Languages

  • Geonosian

Equipment

Static PikeShock Whip

Traits

Chitinous Carapace

The Geonosian's hard chitin exoskeleton grants a +2 bonus to AC (already included above) and, like all Geonosians, advantage on saving throws against radiation and irradiated environments — it never suffers radiation sickness.

Winged Flight

The picador has a flying speed of 30 feet, used to stay above the beasts it drives and out of their reach.

Beast Master

While a Beast ally is within 30 feet, the picador and that beast each have advantage on attack rolls against any creature that is within 5 feet of the other. When the picador hits a creature with a melee attack, one Beast ally within 30 feet can use its reaction to make one attack against that same creature.

Weapon Specialization

The picador has the Weapon Specialization ASI-alternative with its static pike: +1 to attack and damage rolls (already included in the Static Pike action).

Actions

Static PikeMelee Weapon Attack
To hit
+6
Range
5 ft
Target
one target
Hit
7 (1d8+3) energy and piercing damage
Shock WhipMelee Weapon Attack
To hit
+5
Range
10 ft
Target
one target
Hit
5 (1d6+2) bludgeoning damage
Goad the Beast

(Bonus Action) The picador cracks its whip toward a Beast ally within 30 feet. That beast immediately moves up to its speed toward a creature of the picador's choice and can make one attack against it.

Lore

In the Petranaki arena, the picadors are the beast-handlers — winged Geonosians who drive acklays, reeks, orrays, and worse into the killing ground and keep them pointed at the condemned. Armed with electrified static pikes and long shock-whips, they don't fight to kill so much as to steer: goading a monster into a charge, pulling a target into its path, and pulling back into the air before the beast turns on them. A picador alone is a modest threat; a picador with a rampaging arena beast on the end of its whip is a genuine crisis.

Beyond the arena, the same handlers manage the war-beasts and pack animals a hive fields in the open, making them the connective tissue between a Geonosian force and the monsters it brings to the fight.

In Play

The Picador is only as dangerous as the beast it's paired with — build the encounter around that pairing. Its Beast Master and Goad turn any creature stat block (an Acklay, a Reek, a Massiff pack) into a coordinated threat, granting the beast extra attacks and advantage while the picador stays airborne and safe. The counter is obvious and fun: kill or drive off the beast and the picador is suddenly a weak flyer with a stun-pike. Don't run one without a beast on the field.

Adventure Hooks

  1. Into the arenaThe party is thrown onto the Petranaki sand, and the picadors on the walls begin loosing beasts. Surviving means dealing with the handlers as much as the monsters — cut the whip and the beast is just an animal, not a guided weapon.
  2. The thing on the leashA Geonosian raiding party is driving a captured war-beast toward a settlement, a picador steering it the whole way. Stopping the raid means separating handler from beast before it reaches the walls.